Anne de A'Echevarria looks at three practical 'creative thinking tools' for classroom use
We all have a natural capacity to imagine, think speculatively and make bold connections between ideas. However, as children grow older, this capacity is often dulled whether due to an overdose of high-stakes testing, fear of failure, anxiety or peer pressure.
The thinking tools that we will look at over the coming weeks are collaborative and fun. They aim to reduce the anxiety felt by many students when faced with a creative task – an anxiety that leads them to ‘play safe’. They are specifically designed to help students gain the confidence to think past the first ‘safe’ ideas they come up with and develop personally novel and innovative solutions.
Thinking tool no. 1: Kick Cards
Kick Cards contain random words and/or pictures that can be used to trigger fresh ideas or new perspectives during problem solving.
When challenged to come up with design ideas in D&T, or to write a story or poem, to produce an advert or slogan, or even to find a solution to an everyday problem, many of us find it very difficult to ‘think outside the box’ – and move beyond safe, conventional approaches.
The Kick Card is a powerful lateral-thinking technique which serves to ‘kick’ you out of existing unproductive patterns of thinking and onto a new track. It is by far the simplest of all creative techniques and can often lead to startling creative leaps.
Kick Cards: instructions
Start off by summing up the issue or problem you are trying to resolve in the form of a question. This focuses your thinking. For example:
1. What would an eye-catching hat for a teenage girl look like? (D&T). How can we solve the graffiti problem? (school council). What would be a good slogan for a charity campaigning against child labour? (geography; citizenship).
2. Select a Kick Card at random from the pack. It is important to use the first word you find. This new input will force you to look at the problem in a new way.
3. Take the word/picture you have selected and jot down any words that come to mind that describe it, or that you associate with it. For example: BANANA: yellow; sunny; squashed; soft; crescent moon; canoe; milkshake; healthy; monkey; tropical.
4. Use your list of words as a springboard to help you think of new solutions to the problem you are trying to resolve. Take each word in turn and try to apply it to the problem at hand.
Kick Cards: example outcomes
Below are some ideas generated by secondary students using the Kick Cards:
| The problem | Kick Card and associated words | Possible solutions |
What would an eye-catching hat for a fancy dress party look like? (D&T) What would be a good slogan for a charity campaigning against child labour? (geography) | BANANA: yellow; sunny; squashed; soft; crescent moon; canoe; milkshake; healthy; monkey; tropical. CAT: purring; soft; clever; curled up in front of the fire; nine lives; scratching. | A tall cone-shaped hat like an upside down knickerbocker glory, decorated with fruit and multicoloured ice-cream scoops. A moon-shaped hat decorated with stars in a soft velvety material. Smart rug, ragged child: think before you buy! A cat has nine lives; a child doesn’t. |
Kick Cards: teaching tips
You could introduce the idea of a Kick Card by modelling the technique in front of the class and allowing them to hear you working aloud. You could use one of the examples in the table above. Or, if you are feeling brave, choose a problem or task that the students themselves might be familiar with, ask a student to pick a Kick Card for you, and work ‘live’ with whatever card is selected!
Other techniques for generating ‘random inputs’ include:
Thinking tool no. 2: The Inverse
The Inverse is another tool for generating ideas. As with the Kick Card, it works by stimulating your brain to think beyond the conventional.
The Inverse: instructions
Thinking tool no.3: Double Six
Double Six is another ideas generation technique involving a 6x6 template and the use of dice. It is a useful tool to help students develop ideas for a story or piece of drama. It can also help students to make connections between ideas – such as key words or concepts from a particular topic or subject.
Double Six: instructions
For developing ideas for a story or piece of drama:
For brainstorming different settings, possible parameters might include wet/dry; hot/cold or flat/mountainous.
An alternative use of Double Six encourages students to find connections between key words or concepts from a particular topic:
As an alternative, you might prefer to use a three-sided spinner and a 3x3 grid with just nine key words for students to focus on.
Talking about creative thinking
Language to help your students talk about their experiences might include:
generate develop adapt refine combine
transform synthesise blend seek alternatives imagine
visualise invent compose think laterally create
Ask your students what they think about the creativity techniques:
Other possible talking points:
This e-bulletin issue was first published in May 2009
About the author: Anne de A'Echevarria is the author of the award winning 'Thinking Through School'. Previously a teacher, PGCE tutor and head of 'Thinking for Learning', a research and development team partnered with Newcastle University, she now works as a freelance education consultant and writer.
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