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Dyslexia Games Manual

Dyslexia Games Manual will help you to support pupils with dyslexia by developing the auditory and visual awareness necessary to improve word-attack skills, while also providing over-learning, revision and reinforcement of vital literacy skills

'Out of every 10 people you know, one will be dyslexic'  British Dyslexia Association

'This condition should not hinder young people's education and life chances. Sadly, it all too often does. We need to be better at identifying pupils with dyslexia and then supporting them.' Schools Secretary Ed Balls

It is highly recommended that all pupils with dyslexic tendencies should be taught using a course that is not only multi-sensory, but also one that is totally structured.

Dyslexia Games Manual is a range of games will develop auditory and visual awareness necessary to improve word-attack skills, while also providing over-learning, revision and reinforcement of vital literacy skills. The games are photocopiable sheets and come in a A4 ringbound folder.Click here to order your Dyslexia Games Manual today!

Dyslexia Games Manual contains 55 games to help pupils develop literacy skills. The games fall into six main areas:

16 x memory − to improve visual and auditory memory - and recall and discrimination.

13 x organisational − to understand connections, sequencing, orientation and categorisation.

2 x key words practise − to help pupils recognise individual words and strengthen sequential memory.

15 x word building − to encourage pupils to recognise regular spelling patterns.

3 x story building − to reinforce spellings of common words and develop concepts of sequences of events, leading to better storytelling and story writing.

6 x literacy skills revision − to improve reading of difficult words, without the aid of context.

Click here to order your Dyslexia Games Manual today!

Dyslexia Games Manual allows you to use the power of games to increase concentration and develop motivation. But, most important of all, the games should increase self-confidence and raise self-esteem.

The games relate not just to the matter of not being able to spell, but also to the background reasons behind the dyslexic pupil's problems. The dyslexic pupil has difficulty spelling becuase the part of the memory that handles this is not well developed. The aim of the games in this manual is to help get that part of the brain developed by persuading the pupil to take part in activities that will stretch the different memory functions of the brain.

Click here to receive resources and games that will help you support pupils with dyslexia effectively.

Example of a game

Game 6: Rhyming memories

Equipment: A set of cards

Aim: To offer an alternative way of memorising sequences and to encourage the pupil/student to think about memory and the weay to improve it.

Instructions:

a) Write out the numbers 1 to 10 either on paper, or if possible on cards, with one number on each card.

b) Ask the pupil/student to find a word that rhymes with each number and write it down. This can be done by writing the rhyming word on the reverse of the card carrying the numer. Thus on the front of a card there would be the number 1, while on the reverse would be a word such as "bun". (The more concrete the word the better).

Follow-up activities

Give the pupil/student a list of nouns to remember. The pupil/student associates each noun with the rhyming word of the number. So if the first noun is "computer" the pupil/student remembers a computer with a bun sitting on the screen. This image can stay in the memory for a long time.

It is important to talk to the pupil/student about memory as a thing, which can be developed and improved, if only the right methods can be found. It is very important the pupil/student understands that we are talking about developing memory by positive action. Talk about "Having poor memory" should be banished. Memory can be improved just as a pupil/student's ability can be improved through proper training.

We remember best through some sort of association, whether through understanding (that is the words all mean something together) or through a trick of association.

Want to get the all 55 games? Click here to order your Dyslexia Games Manual today!

Dyslexia Games Manual will help you recognise that while the playing of games can alleviate and reduce tension, the games can also stop being fun and become more like work if not presented correctly. The Dyslexia Games Manual will provide useful guidelines like:
  • Play the games for short spells each day - 10 minutes a day will make a sizable difference to a pupil's ability.
  • Vary the games day to day - don't stick with one game until the pupil has had enough of it. If the pupil asks foa a particular game again, do allow this, but only for a few minutes. As every actor knows - leave them wanting more.
  • Encourage competition if the emphasis is on imprioving 'personal best' and try to avoid obvious failure. Most of the games can be played by an adult or a pupil, or by a pupil alone, or by two, three and four dyslexic pupils.
  • And much more!

If you wish to order Dyslexia Games Manual you can order via invoice (only if you use your school/organisation address) or with a debit/credit card. Dyslexia Games Manual  is £29.10 (includes P&P and VAT).

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